AI Insights · Timothy · July 2024
Top 5 Anime Games Performance in Saudi Arabia Q2 2024
Discover the performance trends of the top 5 anime games in Saudi Arabia for Q2 2024, including downloads, revenue, and active users.
Performance of Top 5 Anime Games in Saudi Arabia for Q2 2024
The anime gaming market in Saudi Arabia saw significant activity in the second quarter of 2024. Here's a breakdown of the performance metrics for the top five anime games on a unified platform, based on data from Sensor Tower.
Solo Leveling:Arise by Netmarble Corporation, which launched in early May 2024, experienced a peak in weekly downloads at 63.2K during its release week but saw a decline to approximately 3.6K by the end of June. Weekly revenue started strong at around $35.4K and showed a decreasing trend, closing the quarter at $21.3K. Active users, however, displayed a positive trend, starting at 61.3K and rising to 74.9K by the end of the period.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw its weekly downloads fluctuate, peaking at 7.1K in early May before settling at 3.2K by late June. The game's weekly revenue peaked at $32.6K in mid-May and concluded at $22.6K. Active users remained relatively stable, hovering around the 59K to 71K range throughout the quarter.
DRAGON BALL LEGENDS also from Bandai Namco Entertainment Inc., showed a significant rise in weekly downloads, from 1.4K in late April to 6.8K by mid-June. Weekly revenue followed a similar upward trend, reaching a high of $7.8K in late May. Active users increased steadily from 11.5K to 16.4K over the same period.
DRAGON BALL Z DOKKAN BATTLE demonstrated a varied performance with weekly downloads peaking at 3K in early April and then stabilizing around 1.8K by the end of Q2. Revenue peaked early at $2.4K in mid-May and ended the quarter at $1.2K. Active users showed some fluctuation but generally maintained a range between 12.4K and 15.5K.
Lastly, ONE PIECE TREASURE CRUISE experienced a peak in weekly downloads at 2.6K in late April, with a notable drop to approximately 800 by mid-June. Revenue saw a significant spike to $7.4K in mid-May before decreasing to $1.1K by the end of June. Active users displayed a mixed trend, starting at 8K and ending at about 5.7K.
These insights are based on Sensor Tower data, providing a comprehensive overview of the anime gaming landscape in Saudi Arabia for Q2 2024. For more detailed analysis, visit Sensor Tower.